Friday, December 14, 2012

Role-Playing Comic

The Role-Playing Comic (RPC) is a game created by my friend +Zack Wright and I. The game can take you on any sort of adventure that you and a friend can brew up!

What You Need:
  • Two people
  • A pencil
  • A sheet of paper
  • Optional: Dice (of any number of sides)
Basic Gameplay:

The best part about the game is that you can add or change any rules you want. But we've established some basic gameplay rules that we use.

Each person is either the writer/artist of the story (or the "Game Master," as the geek world would call it,) or the player, who gets to decide what to do in the world that the GM creates.

The GM would start by either asking the player to choose a race, class, location, etc. for their character, or deciding all that himself and getting straight to the adventure. He then draws the first panel, which would be the starting location.

We usually draw scenes in a from the player's point of view, because it makes it feel like they're in the world. The player then looks at the comic panel, and decides what to do. (When the player decides what to do, the GM should write it down, so it can be read like a story afterwards.)

The GM would then write/draw the next scene, based on the player's decisions. (We usually don't draw the panels and words left to right, like in your average comic; we find it easier to draw from top to bottom, like in the example.)

Stuff You Can Do:

Like in real life, the player can do whatever they want. Also like in real life, the Laws of Nature (aka the Game Master) set limits to what they do. They can either declare it physically impossible, or perhaps have chance decide with a dice roll. Here are two main things players can do in a game.

Talk: As the player, you can go up and talk to anyone you wish. Their outcomes can be varied, from offering to help to pulling out an axe and trying to chop you in half. (I usually don't draw a new panel for each piece of dialogue. I prefer to just write the text and add a little floating head next to it, like in the example.)

Battle: Battling plays a big part in Role-Playing Games. We've tried many methods for battling, but there's one method we use the most. When the player decides to battle a character, we'll draw a battle panel, containing the character ready to fight, the character's battle statistics, and their health (see the example). The player and GM take turns rolling the dice to fight each other, until one of them is defeated. (For more info on battle, see "Statistics.")

The rest is up to the imaginations of the player. We've done all sorts of things from buying potions to riding Giant Spiders to raiding small Inns to rob them of their root-beer.

Statistics:

Like in RPGs, we usually give the players Statistics. The standards are Health, Attack, Defense, and Gold (or other monetary system). These numbers are constantly erased and changed as the player battles and gathers items. In battle, the player loses Health for each hit they take, based on the enemy's Attack, and can gain Health from many things, such as potion or food. The amount of damage they do to enemies is based on their Attack, which can be gained from stealing weapons from defeated enemies.

So, That's It.

These are only the basic rules we've established, but by all means, experiment! Try playing with over two people! Add your own favorite Role-Playing elements! Undertake the goal of creating the strangest situations you can!

So, that's our game. Here's the complete page from the example, which can now be read (from top to bottom, remember) as a comic! Enjoy.